iOS本地通知

为游戏添加了本地推送功能,写下来作为记录

本地通知相对于远程推送来说较简单。

IOS:

添加本地推送

/*
name:通知的唯一名字,可作为通知的id来用
message:通知的内容
time:触发通知的时候(倒计时时间)
*/
void SDKHelper::addLocalNotication(std::string name, std::string message,int time)
{
UILocalNotification *localNotification = [[UILocalNotification alloc] init];
if (localNotification == nil) {
return;
}
//先把同名的系统通知取消(避免重复通知)
cancleLocalNotication(name);
//设置本地通知的触发时间(如果要立即触发,无需设置),如20秒后触发
localNotification.fireDate = [NSDate dateWithTimeIntervalSinceNow:time];
//通知的重复类型
localNotification.repeatInterval = NSCalendarUnitDay;
//设置本地通知的时区
localNotification.timeZone = [NSTimeZone defaultTimeZone];
//设置通知的内容
localNotification.alertBody = [NSString stringWithUTF8String:message.c_str()];
//设置通知动作按钮的标题
localNotification.alertAction = @”OK”;
//设置提醒的声音,可以自己添加声音文件,这里设置为默认提示声
localNotification.soundName = UILocalNotificationDefaultSoundName;
//设置通知的相关信息,这个很重要,可以添加一些标记性内容,方便以后区分和获取通知的信息
NSString* pushName = [NSString stringWithFormat:@”%s”,name.c_str()];
NSDictionary *infoDic = [NSDictionary dictionaryWithObjectsAndKeys:pushName,@”id”,[NSNumber numberWithInteger:345635342],@”time”,[NSNumber numberWithInteger:345635342],@”affair.aid”, nil];
localNotification.userInfo = infoDic;
//在规定的日期触发通知
[[UIApplication sharedApplication] scheduleLocalNotification:localNotification];
[localNotification release];

}

void cancleLocalNotication(std::string name)
{
//拿到 存有 所有 推送的数组
NSArray * array = [[UIApplication sharedApplication] scheduledLocalNotifications];
//便利这个数组 根据 key 拿到我们想要的 UILocalNotification
for (UILocalNotification * loc in array) {
if ([[loc.userInfo objectForKey:@”id”] isEqualToString:[NSString stringWithFormat: @”%s”,name.c_str()]]) {
//取消 本地推送
[[UIApplication sharedApplication] cancelLocalNotification:loc];
}
}
}
在通知触发时,如果应用在前台运行,则会触发这个方法,如果应用在后台,点击通知后会触发,

– (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification*)notification
{
NSLog(@”Application did receive local notifications”);
// 取消某个特定的本地通知
for (UILocalNotification *noti in [[UIApplication sharedApplication] scheduledLocalNotifications]) {
NSString *notiID = noti.userInfo[@”id”];
NSString *receiveNotiID = notification.userInfo[@”id”];
if ([notiID isEqualToString:receiveNotiID]) {
[[UIApplication sharedApplication] cancelLocalNotification:notification];
return;
}
}
application.applicationIconBadgeNumber = 0;
}
其中notification.userInfo为自定义的内容

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